
3D Goblin
This project is a framework of a goblin go throught puzzle and parkour to reach the goal.
The framework include some basic blueprint, mesh, material and particle effect.
It require us to build a level map with the visual scripting, material edit and niagara particle creation we learn to from university cause.





The project is a combination of some basic blueprint scripting and knowledge in unreal engine like:
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Naigara Particle
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Material Creation
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UI value creation & update
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Lighting
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Post Process Volume etc.
The level seperate into 2 main part.
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It start from basement cell, player will control the goblin and climb up walls.
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First main stage is eneimes shooting. Player will need to defect all dummies to unlock the door and trigger switch.
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Second part is lava parkouring to reach otherside and obtain a box.
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Final will require player to take the box to trigger the final door and reach the goal.



