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Coyote Time Mechanic Idea

  • Writer: Janice
    Janice
  • Nov 18, 2023
  • 1 min read

Mechanic Diagram:

Flow Diagrams:

  • Start character on platform and check was the player grounded

  • Statement if grounded it will fire jump input, opposite it goes to coyote time

  • Statement check did player press jump within the set time after not grounded

  • Jump input fire if player met the requirement, else player would only keep falling

(Diagram tool : draw.io)










Class Diagrams:

  • Seperate script of coyote time from player control script so it turns into a component could add on and remove

  • Coyote time require ground check reference to run through coroutine activate condition

  • Player control will need to reference coyote time class boolean function

  • Boolean function set to activate coyote time from player control

(Diagram tool : Mermaid Diagramming)




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