Coyote Time Mechanic Idea
- Janice
- Nov 18, 2023
- 1 min read
Mechanic Diagram:

Flow Diagrams:

Start character on platform and check was the player grounded
Statement if grounded it will fire jump input, opposite it goes to coyote time
Statement check did player press jump within the set time after not grounded
Jump input fire if player met the requirement, else player would only keep falling
(Diagram tool : draw.io)
Class Diagrams:

Seperate script of coyote time from player control script so it turns into a component could add on and remove
Coyote time require ground check reference to run through coroutine activate condition
Player control will need to reference coyote time class boolean function
Boolean function set to activate coyote time from player control
(Diagram tool : Mermaid Diagramming)
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