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Jump Buffering Mechanic Idea

  • Writer: Janice
    Janice
  • Mar 14, 2024
  • 1 min read

Mechanic Diagram:

Flow Diagrams:

  • Start the character on the platform and check was the player grounded

  • If the player fires the jump function it will run through code to jump buffering

  • Coroutine starts from jump action fire and within the count down jump will be fireable. 

(Diagram tool : draw.io)














Class Diagrams:

  • An extra jump buffering script is attached to the player 

  • Run along with jump run when the player hits the jump and starts the coroutine (Diagram tool : Mermaid Diagramming)




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