Trap Mechanic Idea
- Janice
- Mar 14, 2024
- 1 min read
Mechanic Diagram:


Flow Diagrams:
Red spike damage trigger when plathe yer collides with it
The fall platform triggers once the player enters the Platform.
Change the platform rigidbody and destroy the object
(Diagram tool : draw.io)
Class Diagrams:
Red spike damage run through collision check in health script and run take damage function
The fall platform assigns a script control platform status
Remain rigidbody as kinematic until the player enters and changes to dynamic (Diagram tool : Mermaid Diagramming)










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