Wave System Research
- Janice
- Apr 20, 2024
- 1 min read
Wave system-related Info:
The wave system we asked to make was a simulation of a wave spawning scene containing a spawner, the spawner contained a prefab and spawned it in the unity scene. In some games, wave spawning would be used as a climate build-up before the boss fight.
Metal Slug Anthology series:
Players approach stages and each stage will spawn an amount of enemies for players to fight.
Contain spawner
UI (Timer and damage)
Moveable character (player controller)
Touhou Shoot them up:
Players need to attack and dodge at the same time, enemies will keep spawning either they reach the process bar or reach the number of kills.
Contain spawner
UI (Player Health and ammo/magic energy/ score/ current stage)
Moveable character(player control)
This video ideally introduces wave systems in Data Oriented Technology Stack (DOTS) using Entities Component System (ECS), ECS idea is to separate the components, entities and system/ job so the designer/ programmer to easily access or custom it. (https://youtu.be/IO6_6Y_YUdE)
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