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Wave System Research

  • Writer: Janice
    Janice
  • Apr 20, 2024
  • 1 min read

Wave system-related Info:

The wave system we asked to make was a simulation of a wave spawning scene containing a spawner, the spawner contained a prefab and spawned it in the unity scene. In some games, wave spawning would be used as a climate build-up before the boss fight.


Metal Slug Anthology series:

Players approach stages and each stage will spawn an amount of enemies for players to fight.

  • Contain spawner

  • UI (Timer and damage)

  • Moveable character (player controller)

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Touhou Shoot them up:

Players need to attack and dodge at the same time, enemies will keep spawning either they reach the process bar or reach the number of kills.

  • Contain spawner

  • UI (Player Health and ammo/magic energy/ score/ current stage)

  • Moveable character(player control)

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This video ideally introduces wave systems in Data Oriented Technology Stack (DOTS) using Entities Component System (ECS), ECS idea is to separate the components, entities and system/ job so the designer/ programmer to easily access or custom it. (https://youtu.be/IO6_6Y_YUdE)

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