Wave System Research
- Janice
- Apr 20, 2024
- 1 min read
Tutorial:
We work on the ECS in Unity on building a spawner and run the job to spawn prefab continuously.
Create a job on entities that detect player exists and move toward the player (follow it)
Import input in ECS to allow player objects to move around
A job trigger will trigger a physic move to buffer up the player
In summary:
The idea of ECS is to separate what are entities (game objects), components (value contained in-game object), and systems (function to fire on the component). Use a tag to define which entities allow the system to run and which could be ignored.
Extra implement:
Add on the extra tag and job for enemies to be able to attack the player and end the simulation.
Add on another extra tag and job for a player to attack the enemies in the simulation.
Try to form a simple game loop.
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