Player Vital UI
- Janice
- Apr 20, 2024
- 1 min read
MoardBoard:

RPG game usually display player vital UI in the game space for player instance check. Therefore, it usually contain a retangle bar and some value data.
(Hades, Horizon Zero Dawn, Nier Automata)
However, some variable display in a different format other then retangle bar like using shapes (heart) to display used and gaining.
(Ori, Legend of Zelda, Alice Madness Return)
Sometime it also displaying character level, buff and other states in game space, it aims toi support player to keep track on the player states that could influence player vital, like survial game contain thirsty and hunger could impact character’s health
(Undying, Xenoblade 3, No Man Sky)
Game List:
Hollow Knight (PC) | Nier Automata (PS4) | Alice Madness Return (PS3) | Undying (PC) |
Worldless (Switch) | Nier Replicant ver 1.22 (PS4) | Horizon Zero Dawn (PS4) | Lethal Company (PC) |
Hades (PC) | Atelier Ryza 2 (Switch) | No Man Sky (PC) | Ori (PC) |
Persona 5 (PS4) | Xenoblade 3 (Switch) | My Time Portia (PC) | |
LOZ: Skyward Sword (Switch) | LOZ: Breath of the Wild (Switch) | Spiderman (PS4) |
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